Monitoring and Analyzing Performance of Networked Virtual Environments: The Case of EVE.
Christos BourasEri GiannakaPublished in: DS-RT (2004)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- computer graphics
- real time
- collision detection
- physical environment
- virtual characters
- serious games
- monitoring system
- role play
- virtual humans
- interaction model
- physical space
- natural interaction
- synthetic characters
- virtual objects
- virtual space
- learning processes
- dynamic environments