Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value.
Kuo-Lun HsiaoTien-Chi HuangMu-Yen ChenNien-Ting ChiangPublished in: Interact. Learn. Environ. (2018)
Keyphrases
- service quality
- learning outcomes
- learning games
- perceived usefulness
- user satisfaction
- learning experience
- game playing
- university students
- customer satisfaction
- service providers
- mobile learning
- information quality
- electronic commerce
- technology acceptance
- learning styles
- collaborative learning
- learning environment
- learning processes
- augmented reality
- learning platform
- learning content
- online shopping
- quality of service
- user acceptance
- information systems
- job satisfaction
- game design
- factors affecting
- structural equation modeling
- computer self efficacy
- attitudes toward
- learning process