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Hotelling games in fault-prone settings.

Chen AvinAvi CohenZvi LotkerDavid Peleg
Published in: Theor. Comput. Sci. (2022)
Keyphrases
  • fault prone
  • source code
  • software modules
  • source code metrics
  • high level
  • feature space
  • building blocks
  • computer aided
  • software quality
  • text files