Architecture for high performance stereoscopic game rendering on Android.
Julien FlackHugh SandersonSampath ShettyPublished in: SD&A (2014)
Keyphrases
- real time
- game theory
- image synthesis
- video games
- high quality
- management system
- computer games
- view dependent
- computer graphics
- game playing
- high definition
- nash equilibrium
- parallel computers
- game development
- educational games
- mobile platforms
- distributed memory
- game engine
- game theoretic
- game design
- network architecture
- d scene
- virtual world
- mobile devices
- three dimensional
- computer vision