Making Avatar Gaze Accessible for Blind and Low Vision People in Virtual Reality: Preliminary Insights.
Jazmin CollinsCrescentia JungShiri AzenkotPublished in: ISMAR-Adjunct (2023)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- three dimensional
- computer graphics
- eye tracking
- computer vision
- augmented reality
- virtual museum
- visual field
- tangible user interface
- visual data mining
- computer animation
- virtual humans
- photorealistic
- eye movements
- vision system
- knowledge discovery
- image processing
- virtual reality technology
- multi sensory
- interactive virtual
- real time
- eye gaze
- eye tracker
- virtual training