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AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients.

Amanda M. M. FunabashiRenan V. AranhaTalita D. da SilvaCarlos B. M. MonteiroWillian S. SilvaFátima L. S. Nunes
Published in: SVR (2017)
Keyphrases
  • serious games
  • virtual environment
  • learning scenarios
  • virtual reality
  • video sequences
  • game play
  • three dimensional
  • decision support