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AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients.
Amanda M. M. Funabashi
Renan V. Aranha
Talita D. da Silva
Carlos B. M. Monteiro
Willian S. Silva
Fátima L. S. Nunes
Published in:
SVR (2017)
Keyphrases
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serious games
virtual environment
learning scenarios
virtual reality
video sequences
game play
three dimensional
decision support