LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things.
Zhengzhe ZhuZiyi LiuYouyou ZhangLijun ZhuJoey HuangAna M. VillanuevaXun QianKylie PepplerKarthik RamaniPublished in: CHI (2023)
Keyphrases
- learning experience
- end to end
- virtual reality
- virtual training
- e learning
- virtual environment
- virtual world
- learning process
- learning tools
- learning outcomes
- virtual humans
- computer graphics
- physical world
- learning styles
- mobile learning
- admission control
- virtual reality environments
- video games
- augmented reality
- virtual reality technology
- content delivery
- virtual space
- three dimensional
- learning scenarios
- multi user virtual environments
- congestion control
- real time
- force feedback
- assessment tool
- virtual museum
- multi sensory
- application layer
- technology supported
- collaborative virtual environments
- learning opportunities
- interactive virtual
- m learning
- transport layer
- computer vision
- learning activities