Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems.
Dag SvanaesGry SelandPublished in: CHI (2004)
Keyphrases
- end users
- user interface
- user experience
- user requirements
- role playing
- content providers
- mobile applications
- application development
- user groups
- user driven
- design process
- web applications
- rapid prototyping
- internet users
- computing environments
- data mining
- context aware
- mobile phone
- mobile services
- ubiquitous computing environments
- mobile devices