What drives stickiness in location-based AR games? An examination of flow and satisfaction.
Chun-Hsiung LeeHsiu-Sen ChiangKuo-Lun HsiaoPublished in: Telematics Informatics (2018)
Keyphrases
- augmented reality
- game theory
- flow patterns
- mobile devices
- game theoretic
- learning games
- flow field
- nash equilibrium
- nash equilibria
- game playing
- social networking
- computer games
- user satisfaction
- information flow
- educational games
- video games
- human computer interaction
- game based learning
- weighted majority
- learning agents
- website design
- imperfect information
- location aware
- game design
- location information
- game play
- service quality