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A study of interactive 6 DOF docking in a computerised virtual environment.
James Boritz
Kellogg S. Booth
Published in:
VRAIS (1998)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
virtual characters
physical environment
social networks
collision detection
synthetic characters
real time
dynamic environments
augmented reality
path planning
multi user
role play
natural interaction