Violent video game exposure and (Cyber)bullying perpetration among Chinese youth: The moderating role of trait aggression and moral identity.
Zhaojun TengQian NieZhengguang ZhuCheng GuoPublished in: Comput. Hum. Behav. (2020)
Keyphrases
- video games
- middle school
- learning experience
- educational games
- game design
- game play
- computer games
- game playing
- game based learning
- learning tools
- quest atlantis
- social networks
- foreign language learning
- game engine
- serious games
- foreign language
- word segmentation
- computer assisted
- game players
- social interaction
- chinese language
- learning process
- reinforcement learning