A User-Friendly Texture-Fitting Methodology for Virtual Humans.
Gaël SannierNadia Magnenat-ThalmannPublished in: Computer Graphics International (1997)
Keyphrases
- user friendly
- virtual humans
- virtual reality
- highly interactive
- graphical interface
- user interface
- embodied agents
- virtual environment
- graphical user interface
- software package
- social skills
- virtual training
- multi party
- user friendly interface
- interactive data mining
- virtual world
- motion capture
- autonomous agents
- agent model
- artificial intelligence
- online databases
- d morphable model
- hand held
- dialogue management
- active appearance models
- computer graphics
- software engineering
- spatio temporal