Development of a Theoretical Framework of MOOCs with Gamification Elements to Enhance Students' Higher-Order Thinking Skills: A Critical Review of the Literature.
Wang Jing HaoZaidatun TasirPublished in: J. Inf. Technol. Educ. Res. (2024)
Keyphrases
- theoretical framework
- collaborative knowledge building
- conceptual change
- online course
- learning analytics
- theoretical foundation
- learning experience
- conceptual framework
- higher education
- collaborative learning
- learning environment
- technology acceptance model
- learning styles
- high school
- student learning
- theoretical frameworks
- e learning
- science education
- computer supported collaborative learning
- mobile learning
- software engineering
- case study
- development process
- user experience
- high school students
- university students
- science learning
- grade students
- knowledge management
- fundamental principles
- online collaborative learning
- social networks
- game mechanics
- innovation diffusion theory