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An open-source platform for using gamification and social learning methodologies in engineering education: Design and experience.

Maria Estrella Sousa VieiraJosé Carlos López-ArdaoManuel Fernández-VeigaMiguel Rodríguez-PérezSergio Herrería-Alonso
Published in: Comput. Appl. Eng. Educ. (2016)
Keyphrases
  • engineering education
  • engineering design
  • user experience
  • learning tools
  • remote laboratories
  • case study
  • social interaction
  • virtual laboratory
  • learning methodologies
  • social networks
  • user interface
  • design process