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Exploring the Effect of Experiential Marketing on Movie-Watching Intention - The Example of Mobile Movie Theme Games.

Chun-Hua HsiaoChao-Chi Yang
Published in: HICSS (2015)
Keyphrases
  • mobile devices
  • data mining
  • long term
  • decision making
  • smart phones
  • internet movie database
  • website
  • mobile learning
  • mobile applications
  • game play
  • nash equilibria