Real-time image-based 3D avatar for immersive game.
Chulhan LeeHohyun LeeKyoungsu OhPublished in: VRCAI (2008)
Keyphrases
- virtual world
- real time
- virtual reality
- virtual environment
- human computer interaction
- computer vision
- vision system
- multi user
- high speed
- educational games
- game based learning
- virtual space
- game theory
- realistic rendering
- low cost
- game players
- mixed reality
- virtual characters
- real time systems
- virtual reality environments
- optimal strategy
- game theoretic
- nash equilibrium
- video games
- computer games
- data acquisition
- learning environment