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Synthesis of Chess and Chess-like Endgames by Recursive Optimisation.
K. P. Coplan
Published in:
J. Int. Comput. Games Assoc. (1998)
Keyphrases
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evaluation function
computer chess
minimax search
artificial intelligence
game playing
game tree
imperfect information
game tree search
alpha beta search
neural network
genetic algorithm
board game
databases
case study