Login / Signup
GPU Rendering of Secondary Effects.
Kai Bürger
Stefan Hertel
Jens H. Krüger
Rüdiger Westermann
Published in:
VMV (2007)
Keyphrases
</>
graphics hardware
real time
real time rendering
graphics processors
cluster of workstations
computer graphics
global illumination
image synthesis
high quality
implicit surfaces
ray tracing
case study
texture mapping
parallel implementation
computer based instruction
three dimensional
ray casting
neural network