Using X3DOM for promoting students' digital and visual literacy at k-12 education: a use case.
Jorge Ferreira FrancoRoseli de Deus LopesPublished in: Web3D (2013)
Keyphrases
- information literacy
- higher education
- university level
- high school
- classroom activities
- distance learning
- digital technologies
- young students
- e learning
- mathematics learning
- tablet pc
- deaf students
- distance education
- european higher education
- cognitive apprenticeship
- mobile learning
- digital resources
- educational environment
- elementary school
- engineering education
- secondary school
- formal education
- classroom teaching
- web based learning
- project based learning
- lifelong learning
- hong kong
- educational experiences
- educational systems
- classroom practice
- student learning
- primary school
- computer science education
- digital literacy
- teaching methods
- educational institutions
- learning sciences
- special education
- undergraduate and graduate
- learning environment
- learning community
- technology enhanced
- interactive learning
- post secondary
- teacher education
- problem based learning
- learning outcomes
- educational settings
- collaborative learning
- web pages
- online course
- xml documents
- virtual laboratories
- high school students
- science education
- teacher training
- educational technology
- college students
- learning activities
- virtual learning environments
- educational resources
- active participation
- school education
- learning tools
- mobile devices
- learning process
- video games
- remote laboratories
- pre service
- blended learning