Advertising perception with immersive virtual reality devices.
Eduardo Zilles BorbaMarcelo Knörich ZuffoPublished in: VR (2017)
Keyphrases
- virtual reality
- virtual environment
- mobile devices
- three dimensional
- photorealistic
- computer graphics
- virtual world
- augmented reality
- virtual reality technology
- virtual humans
- computer animation
- interactive virtual
- online advertising
- virtual museum
- virtual reality environments
- force feedback
- natural interaction
- tangible user interface
- computer generated forces
- digital museum
- virtual laboratory
- human computer interaction
- digital libraries