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Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware.

Benjamin EikelClaudius JähnMatthias Fischer
Published in: ISVC (1) (2010)
Keyphrases
  • low end
  • high end
  • real time rendering
  • real time
  • frame rate
  • computer graphics
  • gpu implementation
  • d scene
  • computer vision
  • image processing
  • computing systems
  • low bit rate
  • image based rendering