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Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware.
Benjamin Eikel
Claudius Jähn
Matthias Fischer
Published in:
ISVC (1) (2010)
Keyphrases
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low end
high end
real time rendering
real time
frame rate
computer graphics
gpu implementation
d scene
computer vision
image processing
computing systems
low bit rate
image based rendering