The Cognitive Load and Usability of Three Walking Metaphors for Consumer Virtual Reality.
Chengyuan LaiRyan P. McMahanPublished in: ISMAR (2020)
Keyphrases
- virtual reality
- cognitive load
- pre and post tests
- virtual environment
- working memory
- augmented reality
- computer graphics
- virtual world
- learning outcomes
- photorealistic
- three dimensional
- virtual reality technology
- computer animation
- multi sensory
- individual differences
- user interface
- skill acquisition
- collaborative virtual environments
- virtual museum
- humanoid robot
- virtual humans
- user satisfaction
- virtual laboratory
- pupil size
- virtual training
- cognitive load theory
- machine learning
- real time
- signal processing
- multimedia