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Optimized Acoustic Likelihoods Computation for NVIDIA and ATI/AMD Graphics Processors.
Jan Vanek
Jan Trmal
Josef V. Psutka
Josef Psutka
Published in:
IEEE Trans. Speech Audio Process. (2012)
Keyphrases
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graphics processors
gpu implementation
parallel algorithm
cpu implementation
real time
moving objects
graphics processing units
image sequences
video sequences