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Optimized Acoustic Likelihoods Computation for NVIDIA and ATI/AMD Graphics Processors.

Jan VanekJan TrmalJosef V. PsutkaJosef Psutka
Published in: IEEE Trans. Speech Audio Process. (2012)
Keyphrases
  • graphics processors
  • gpu implementation
  • parallel algorithm
  • cpu implementation
  • real time
  • moving objects
  • graphics processing units
  • image sequences
  • video sequences