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Analysis and Classification of Inappropriate Strategies Used by Students to Find the Winning Strategy in Catch the Frog and Daisy Games.

Esther Lorenzo-FernándezJordi Deulofeu
Published in: ICEUTE (2020)
Keyphrases
  • winning strategy
  • learning environment
  • e learning
  • support vector machine
  • search algorithm
  • training set
  • probabilistic model
  • learning experience