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A low-fidelity serious game for medical-based cultural competence education.
Zain Khan
Bill Kapralos
Published in:
Health Informatics J. (2019)
Keyphrases
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serious games
virtual environment
game engine
video games
intelligent tutoring
game play
educational games
computer games
learning processes
design principles
game design
learning scenarios
cross cultural
game development
machine learning
real world
visual quality
social networks