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The ANGELINA Videogame Design System - Part II.

Michael CookSimon ColtonJeremy Gow
Published in: IEEE Trans. Comput. Intell. AI Games (2017)
Keyphrases
  • similarity measure
  • user interface
  • databases
  • computer aided
  • user experience
  • video games
  • machine learning
  • genetic algorithm
  • web services
  • case study
  • design process
  • design principles
  • optimal design
  • design space