Maximizing system reachability for P2P-based interactive spatial audio applications in networked virtual environments.
Ke LiangRoger ZimmermannPublished in: ICME (2011)
Keyphrases
- virtual environment
- virtual reality
- computer graphics
- synthetic characters
- virtual characters
- virtual world
- multimedia
- role play
- virtual space
- multi user
- virtual humans
- spatial data
- natural interaction
- serious games
- physical environment
- peer to peer
- virtual objects
- mixed reality
- computer vision
- augmented reality
- physical space
- collision detection
- video sequences
- spatial structure
- mixed initiative
- learning processes
- mobile devices