Measuring the (dis-)similarity between expert and novice behaviors as serious games analytics.
Christian Sebastian LohYanyan ShengPublished in: Educ. Inf. Technol. (2015)
Keyphrases
- serious games
- skill assessment
- virtual environment
- game play
- video games
- educational games
- similarity measure
- game engine
- design principles
- game design
- learning analytics
- educational tools
- computer games
- data management
- game based learning
- intelligent tutoring
- virtual characters
- learning processes
- learning scenarios
- communication skills
- business intelligence
- human experts
- game development
- usability testing
- social skills
- data mining
- virtual reality
- design process
- mobile phone
- real world
- case study
- data structures and algorithms
- e learning