Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games.
Elke E. MattheissDavid SellitschMarc BuschWolfgang HochleitnerJosef FroschauerManfred TscheligiPublished in: PPT@PERSUASIVE (2016)
Keyphrases
- cost savings
- cost reduction
- missing data
- game tree
- computer games
- game theory
- decision trees
- card game
- game playing
- total cost
- educational games
- serious games
- cost benefit
- tree structures
- user modeling
- game design
- game play
- video games
- tree structure
- collaborative filtering
- recommender systems
- incomplete data
- user model
- missing values
- digital games
- user profiles
- virtual characters
- context aware
- tree models
- learning games