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Crowdsourcing for affective-interaction in computer games.
Gonçalo Tavares
André Mourão
João Magalhães
Published in:
CrowdMM@ACM Multimedia (2013)
Keyphrases
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computer games
human computer interaction
video games
educational games
game design
digital storytelling
educational software
commercial games
game play
online game
game development
games based learning
game playing
digital games
board game
interactive storytelling
user interaction
learning process