Simulation-as-a-Service: Analyzing Crowd Movements in Virtual Environments.
Muhammad UsmanM. Brandon HaworthPetros FaloutsosMubbasir KapadiaPublished in: Comput. Animat. Virtual Worlds (2021)
Keyphrases
- virtual environment
- collision detection
- virtual world
- virtual reality
- virtual humans
- haptic interaction
- virtual training
- multi user
- virtual objects
- real environment
- computer graphics
- virtual learning environments
- web services
- physical environment
- virtual characters
- serious games
- simulation model
- learning processes
- virtual agents
- synthetic characters
- virtual space
- physical space
- pedestrian dynamics
- social networks