On Using Physiological Sensors and AI to Monitor Emotions in a Bug-Hunting Game.
Natalia Silvis-CividjianJoshua KenyonElina NazarianStijn SluisMartin GevondenPublished in: ITiCSE (1) (2024)
Keyphrases
- game ai
- real time
- artificial intelligence
- computer games
- emotional state
- expert systems
- game theory
- video games
- multi sensor
- game theoretic
- sensor networks
- game playing
- game play
- case based reasoning
- ai systems
- monitoring system
- sensor data
- data fusion
- game design
- human players
- physiological signals
- intelligent systems
- software projects
- wearable sensors
- game based learning
- emotion recognition
- virtual characters
- sensor technology
- physiological data
- machine learning
- multi agent
- knowledge representation
- source code
- human computer interaction
- serious games
- knowledge based systems
- computer controlled
- software systems
- cognitive processes
- virtual world
- virtual environment
- digital games
- health monitoring
- virtual humans
- computational intelligence
- software engineering
- activity recognition
- affect sensing