A hardware architecture for video rate smooth shading of Volume data.
Michael C. DoggettGraham R. HellestrandPublished in: Workshop on Graphics Hardware (1994)
Keyphrases
- volume data
- hardware architecture
- video rate
- volume rendering
- hardware implementation
- frame rate
- real time
- image capture
- single camera
- shape from shading
- motion capture
- single image
- computer graphics
- field programmable gate array
- graphics hardware
- high resolution
- associative memory
- low cost
- signal processing
- massively parallel
- image sequences
- computer vision
- neural network