Exploiting Real-Time 3d Visualisation to Enthuse Students: A Case Study of Using Visual Python in Engineering.
Hans FangohrPublished in: International Conference on Computational Science (2) (2006)
Keyphrases
- real time
- engineering students
- engineering education
- electrical engineering
- applied sciences
- student learning
- learning experience
- learning environment
- visual data mining
- control system
- university level
- collaborative learning
- distance education
- learning outcomes
- higher education
- learning activities
- open source
- e learning
- haptic feedback
- engineering courses
- undergraduate engineering
- undergraduate students
- software engineering
- learning process
- visual representation
- programming language
- university students
- engineering design
- college students
- virtual laboratories
- science education
- high school students
- programming course
- undergraduate and graduate
- subject matter
- online course
- high school
- intelligent tutoring systems
- visual feedback
- vision system
- smooth pursuit
- graphical user interface
- chemical engineering
- computer science
- object oriented
- distance learning
- elementary school
- teaching materials
- problem based learning
- computer supported collaborative learning
- tutoring system