Holographic Near-eye Display with Real-time Embedded Rendering.
Antonin GillesPierre Le GargassonGrégory HocquetPatrick GioiaPublished in: SIGGRAPH Asia (2023)
Keyphrases
- real time embedded
- real time
- real time systems
- digital signal processor
- high resolution color
- high fidelity
- frame buffer
- multi projector
- graphics hardware
- liquid crystal
- data storage
- eye movements
- eye tracking
- low cost
- computer graphics
- computer screen
- head mounted
- high resolution
- visual field
- gaze tracking
- gaze contingent
- multi agent systems
- high quality
- computer vision