Toward Inclusive Learning: Designing and Evaluating Tangible Programming Blocks for Visually Impaired Students.
Zhiyi RongNgo Fung ChanTaizhou ChenKening ZhuPublished in: HCI (3) (2020)
Keyphrases
- learning process
- computer programming
- programming education
- online learning
- undergraduate students
- learning environment
- computer software
- students learning
- university level
- novice programmers
- introductory programming
- introductory computer science
- mobile learning
- learning experience
- computer lab
- secondary school
- learning algorithm
- learning computer programming
- computer assisted instruction
- high school students
- learning analytics
- learning community
- problem based learning
- middle school
- student engagement
- university students
- elementary school
- learning activities
- young students
- collaborative learning
- teaching materials
- science education
- computer science education
- high school
- learning scenarios
- learning outcomes
- sixth grade