Gamification Applications in E-learning: A Literature Review.
Awaz Naaman SaleemNarmin Mohammed NooriFezile OzdamliPublished in: Technol. Knowl. Learn. (2022)
Keyphrases
- literature review
- e learning
- higher education institutions
- case study
- learning objects
- learning environment
- higher education
- fuzzy theory
- user experience
- current issues
- learning materials
- distance learning
- learning experience
- online learning
- information systems development
- learning process
- public libraries
- design science
- knowledge management
- mobile learning
- learning management systems
- teaching methods
- learning activities
- conceptual framework
- serious games
- software engineering