NTU Chinese 2.0: a personalized recursive dialogue game for computer-assisted learning of Mandarin Chinese.
Pei-hao SuTien-han YuYa-Yunn SuLin-Shan LeePublished in: SLaTE (2013)
Keyphrases
- computer assisted learning
- e learning
- dialogue games
- computer assisted language learning
- computer games
- foreign language
- game theory
- educational games
- video games
- solution concepts
- game playing
- game design
- game theoretic
- game play
- dialogue system
- context aware
- nash equilibrium
- coalitional games
- transferable utility
- game based learning
- m learning
- learning experience
- cooperative
- learning environment