A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-Readers Children.
Ombretta GaggiGiorgia GaliazzoClaudio E. PalazziAndrea FacoettiSandro FranceschiniPublished in: ICCCN (2012)
Keyphrases
- serious games
- educational games
- computer games
- educational software
- virtual environment
- video games
- game engine
- risk management
- game play
- pilot study
- risk assessment
- game design
- design principles
- high risk
- game based learning
- game development
- adventure game
- children learn
- learning processes
- learning scenarios
- young children
- school children
- digital games
- learning tools
- key features
- communication skills
- open source
- learning algorithm