Optimizing game live service for mobile free-to-play games.
Sang-Kwang LeeSeong-Il YangPublished in: CIG (2017)
Keyphrases
- game playing
- games played
- game players
- mobile games
- online game
- game mechanics
- tic tac toe
- imperfect information
- human players
- board game
- video games
- multi player
- game play
- computer games
- minimax search
- mobile services
- game tree search
- game theory
- perfect information
- mobile environments
- game design
- computing environments
- nash equilibrium
- game theoretic
- nash equilibria
- educational games
- playing games
- value added services
- two player games
- general game playing
- mobile devices
- internet services
- card game
- mobile phone
- learning games
- opponent modeling
- game tree
- serious games
- evaluation function
- human computation
- pac man
- game based learning
- service providers
- context aware services
- adventure game
- game programming
- pure nash equilibria
- coalitional games
- web services
- game development
- mobile applications
- idea generation
- stochastic games
- monte carlo tree search
- mobile users
- american football
- extensive form games
- quest atlantis
- context aware
- mobile learning
- computer programs
- handheld devices
- winning strategy
- pure strategy
- streaming services
- game engine
- cooperative game