Sliced data structure for particle-based simulations on GPUs.
Takahiro HaradaSeiichi KoshizukaYoichiro KawaguchiPublished in: GRAPHITE (2007)
Keyphrases
- data structure
- general purpose
- index structure
- data types
- multi agent
- main memory
- numerical simulations
- efficient data structures
- space efficient
- itemsets
- quadtree
- parallel processing
- frequent patterns
- dependency graph
- simulation models
- suffix tree
- efficient implementation
- neural network
- evolutionary algorithm
- database systems
- information systems
- information retrieval
- data mining