Reliable deception cues training in an interactive video game.
Norah E. DunbarClaude H. MillerYu-Hao LeeMatthew L. JensenChris AndersonAubrie Serena AdamsJavier ElizondoWilliam ThompsonZach MasseySpencer B. NichollsRyan RalstonJaise DonovanEmmett MathewsBraden RoperScott N. WilsonPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- video games
- serious games
- learning experience
- game play
- educational games
- computer games
- training set
- learning tools
- training process
- training algorithm
- incomplete information
- user friendly
- virtual environment
- online learning
- training phase
- data sets
- training samples
- user interaction
- middle school
- mental states
- game playing
- learning outcomes
- training examples
- collaborative learning
- artificial neural networks
- multimedia
- metadata