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Attribute Inference Attacks in Online Multiplayer Video Games: a Case Study on Dota2.
Pier Paolo Tricomi
Lisa Facciolo
Giovanni Apruzzese
Mauro Conti
Published in:
CoRR (2022)
Keyphrases
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video games
role playing game
game play
educational games
computer games
serious games
online game
learning experience
game development
game based learning
game design
game playing
learning tools
commercial games
online learning
case study
computer supported collaboration
attribute values
educational video games