A Simple Lower Bound for Monotone Clique Using a Communication Game.
Mikael GoldmannJohan HåstadPublished in: Inf. Process. Lett. (1992)
Keyphrases
- lower bound
- upper bound
- optimal solution
- sufficiently accurate
- game theory
- np hard
- worst case
- video games
- communication networks
- linear programming
- search algorithm
- computer games
- branch and bound
- communication systems
- game play
- game theoretic
- lower and upper bounds
- game based learning
- lower bounding
- objective function