Real-time expressive gaze animation for virtual humans.
Marcus ThiébauxBrent LanceStacy MarsellaPublished in: AAMAS (1) (2009)
Keyphrases
- virtual humans
- real time
- virtual reality
- virtual environment
- embodied agents
- visual feedback
- virtual world
- virtual training
- motion capture
- agent model
- eye tracking
- multi party
- computer graphics
- social skills
- low cost
- autonomous agents
- virtual characters
- eye movements
- cognitive map
- dialogue management
- eye tracker
- hand held
- human emotion
- head movements
- video data
- multi modal
- high speed
- video sequences
- computer vision