An architecture to easily produce adventure and movie games for the mobile scenario.
Marco FuriniPublished in: Comput. Entertain. (2008)
Keyphrases
- video games
- digital games
- game design
- adventure game
- mobile devices
- mobile phone
- mobile games
- game playing
- game engine
- real world
- computer games
- game theory
- mobile networks
- mobile environments
- mobile computing
- game based learning
- nash equilibria
- nash equilibrium
- handheld devices
- learning games
- data sets
- weighted majority
- game theoretic
- smart phones
- game play
- educational games
- mobile users
- mobile applications
- resource allocation
- context aware
- learning environment
- multi agent