Co-assemble: A collaborative AR cross-devices teaching system for assemble practice courses.
Yan Xiang ZhangJia Qi ChengJia Yu WangLei ZhaoPublished in: VR Workshops (2021)
Keyphrases
- higher education
- e learning
- distance education
- learning in higher education
- augmented reality
- practical experience
- computer science students
- collaborative learning
- learning environment
- teaching methods
- mobile devices
- computer science
- high school
- introductory computer science
- undergraduate and graduate
- learning objects
- programming course
- virtual learning environments
- blended learning
- learning styles
- learning process
- students studying
- college level
- online teaching
- computer science courses
- communication skills
- online environment
- collaborative activities
- instructional strategies
- internet technology
- learning sciences
- hong kong
- distance learning