Based-on gamification activity for training in occupational risk prevention in the context of the works at height.
Alberto Benito RodríguezMiguel Ángel CasanovaMaría Elena Rodríguez JiménezMaría Teresa Gutiérrez CaneteManuel Rodríguez-MartínPublished in: TEEM (2021)
Keyphrases
- information technology
- serious games
- context sensitive
- decision making
- risk assessment
- supervised learning
- contextual information
- real time
- training phase
- user experience
- online learning
- machine learning
- text classification
- human activities
- training data
- information systems
- risk management
- learning algorithm
- database