Enhancing Confidence in Using Computational Thinking Skills via Playing a Serious Game: A Case Study to Increase Motivation in Learning Computer Programming.
Cagin KazimogluPublished in: IEEE Access (2020)
Keyphrases
- thinking skills
- serious games
- educational games
- computer games
- learning computer programming
- game design
- game play
- college students
- video games
- case study
- game based learning
- learning tools
- virtual environment
- game development
- game engine
- middle and high school
- pilot study
- cognitive tools
- middle school
- learning scenarios
- object oriented