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Bridging the online/offline divide: The example of digital gaming.
Lina Eklund
Published in:
Comput. Hum. Behav. (2015)
Keyphrases
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real time
online learning
neural network
digital goods
online advertising
three dimensional
digital libraries
databases
virtual environment
database
bayesian networks
computer games
serious games
digital media
data sets
digital curves
digital forensics
digital topology